com.jpemartin.jgt
Interface FireControl

All Known Implementing Classes:
FireNot, FireRandom, FireRepeat, FireSequence

public interface FireControl

classes that implement FireControl all do the same thing: they return true if they think it's the right moment to fire. This is used either to control the rate of fire for the player, or control when the enemies fire.

Author:
jpmartin

Method Summary
 boolean shouldFire()
          call this every turn, it will return true if you should fire
 

Method Detail

shouldFire

boolean shouldFire()
call this every turn, it will return true if you should fire